More diplomats, better diplomats, better relations improvement, etc. Is +10% Morale a bad policy? This should give you about 35-40 absolutism. What is the best army composition? I have unlimited manpower anyway. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia If you cant ally Ottoman, you need a big European power as an ally early on. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. It is more viable and basically necessary in MP. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Create an account to follow your favorite communities and start taking part in conversations. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Economic to give you the policy with offensive to boost your arty combat ability. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. In terror our people fled the plains of Rus' and went north. New comments cannot be posted and votes cannot be cast. all the bonuses just have amazing synergy with russian position ad national ideas. This will be a long war. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. Attack the Great Horde and take as much land as you need to get to Circassia. 4) Trade. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Create an account to follow your favorite communities and start taking part in conversations. Make sure you do this while in the Age of Discovery. It is not worth it to play colonization game as Russia. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Get level 1 advisors. Where's Quantity? Realistically after that you pick based on what you need. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Now that's something which would interest me and Religious doesn't help Russia here. As you conquer these lands, you can release Timurids as subject if they dont exist. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Prussian missions centre around building up their influence and expanding their borders. In MPs, I'd suggest going for 4 military idea groups. The Reason? Make an alliance with Circassia and bring them to +190 relations. New comments cannot be posted and votes cannot be cast. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. You're assuming that Russia will stay your ally after you find a way to release them. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Consecrate metropolitans (you can do this in 3 states). Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Try to come out with 4k to 5k manpower to spare after this war. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. The dude is only making one admin mana at the moment. Swap eco for diplo. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. before clicking the move capital to saint Petersburg option.) Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). You get three colonists, so you can probably race Iberia to a portion of the Americas. Siege down Novgorod forts. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. For a better experience, please enable JavaScript in your browser before proceeding. Deal with it. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. Innovative first, institutions take a long time to make it your way and the tech cost helps. Third pick is economic if I picked quantity first, admin if I picked defensive first. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Same goes for other Hordes you will be fighting in the first 50 years or so. If you have taken on Lithuania, release minor nations and feed them land. Same as always, really. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. After that, either quality or defensive and economic too. Admin ideas at some point for this reason too. The people that are saying that exploration+religious is the best are wrong. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Keep the center of trades for yourself though. The age of crusading knights is fading fast. My initial "plan" is that. It draws in the petty states around it and its ruler envisions a new Rus'. But it becomes another level of pain with Muscovy. I didn't make my mind on this question. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Why not both? Otherwise expansion is the way to go. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Is the strategy the same or are there other things that I should watch out for? But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. 197. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Not a native-English speaker, so pardon my english. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). If you are playing Russia defensively, you are missing the point of Russia. I also don't think Muscovy needs them at all. In the second war, take the two center of trades. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. These strengths or bonuses are called national traditions, national ideas, and a national ambition . In terror our people fled the plains of Rus' and went north. After that it's really more what your campaign needs. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. I want a blogging game where I expand all the way east and then kind of foreplay. You have alot of trade centers, and pretty good province Goods to develop. All rights reserved. Take all the provinces bordering Sweden and Tver and some money. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. If you want a military group go for quantity. They have inferior armies, but they will have a huge numbers advantage. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. The best way to achieve this is by the Court and Country disaster. Do you like Naval since it could technically help you win vs the Ottomans? Prussia can also play a decisive role in the League Wars. I don't see how anything else would be better. Dont waste these point. 2) Diplomacy. Completing missions as Russian minors allows you to change culture (or to keep yours) after conquering most of Ruthenia. Not at all as with France in 1.6. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Do not take quantity, you will already drown in manpower. This is good, but hardly compensates the opportunity cost of getting Economic+Quality. Form Prussia and have at least 125% discipline. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. 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